
Shadow of the Colossus is the story of a young man known as Wander who arrives in a forbidden land of ruins with his horse, Argo, with the goal of finding someway to bring the girl, Mono, that he brought with him back to life. What is the relationship between Wander and Mono? No idea. Could be romantic, could be family, could be friendship. Actually, is Mono dead? Or in a coma? Or what? No idea.
When presented with the possibility of bringing Mono back, it is unsure whether this is a good thing or a bad thing. When given the tasks of defeating several colossi, it’s not clear this is something Wander, and so you the player, should be doing. The land is mostly empty. There is the occasional lizard, turtle, and bird, but for most of the game it is just you and Argo. This is a game of atmosphere and environmental storytelling.
And the music.
Composed by Kow Otani, the music is a remarkable achievement in a remarkable piece of art that is the game I would hand to anyone to get them to understand the level of art that one can find in video games.
Leave a comment