
I love weird video games. There was a time when they were rare, either you needed a pc and so shareware to find them (which really didn’t make them weird so much as simple, unfinished, or not well thought out) or you needed a publisher to take a chance.
Weird games also really only came around once we were passed the early years. I have a hard time looking at games on the Atari 2600 through the SNES as having anything weird, since the limitations of the hardware made game abstract to begin with. There was also the issue of manufacturing costs. Games would come on cartridges that were specifically made for the system, but that would often make it so that game publishers would have to pay the console maker not just money for being able to play on their system, but also money for manufacturing the cartridges.
The original Playstation console changed that dynamic but using CDs instead of cartridges. They were’t the first, but their systems were big sellers. Both the Playstation 1 and Playstation 2 were people’s first CD and DVD players. The cheaper manufacturing costs of disc based systems allowed publishers to take a chance on weird games. But having them tied to a specific console didn’t glut the market with stuff that we now refer to as shovelware. Again, for me, weird games are not just things slapped together. They are an attempt by the game designers to make something different.
The first weird game I think of is a PS1 game called Tail of the Sun. In this open world game, you play as a member of a prehistoric tribe with the goal of creating a tower of woolly mammoth tusks that would reach the sun. These days, I would definitely have a hard time playing an animal hunting game, but at the time, and maybe because the graphics were nothing close to realistic, I didn’t mind.
Open world games are pretty common place today, but back then it was super, super rare. In this game you could go anywhere on the planet. If you could find a land bridge to another continent, you could go over there. Didn’t know where to find a mammoth? There were no signs or maps, you just needed to reason that if they were woolly, they were probably somewhere in the north.
Right now you’re going, that’s not that weird. Ok, let’s crank up the weirdness.
First, your character will need to eat and sleep. The eating requires you to pick up things in the land and chow down. The sleeping, though, that would just happen. You had no control over when it would happen. Climbing a steep mountain that you’d been at for awhile? Odds are your character will fall asleep and slide right on down the mountain. You can wake them up, but if you do they’re likely to fall asleep sooner than normal.
Second, your character will die. Sometimes from a fall, sometimes from an animal attack, sometimes from drowning… Many times, they’ll die of old age. Instead of lives, this game has tribes. When you die, you’ll go to a screen with members of your tribe from which you can select a new tribe member and get back to it. Depending on how well your doing, and there really is no way to tell if your doing well in this game, your tribe will grow, giving you more options for your new playable character.
Now, this track isn’t from Tail of the Sun, it had a minimal soundscape. But I think it’s a good example of a weird game. This track is from a later weird game, Katamari Damacy. The goal of this game is to rebuild stars that your father, The King Of All Cosmos, destroyed in a spontaneous, childish fit. How you go about doing this is by rolling up as many thing as you can into a ball. And by “as many things” I mean just that. You start small rolling up paperclips and tacks and eventually in the game you will be rolling up people, cars, and much more.
One big difference between a weird game like Tail of the Sun and Katamari Damacy is that the later was very popular, with a number of spinoff games on a variety of platforms. A second is that Katamari Damacy has an amazing soundtrack. I find myself humming quite frequently even though I haven’t played the game in years.








